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BSc (Hons) Single
In recent years, interactive gaming has become one of the most popular leisure activities, as well as a strategic learning tool. The games industry is booming, particularly due to the increasing popularity of interactive games across multiple platforms including consoles, mobile devices and social networking sites. These are all key growth areas in the computing industry, and there is a demand for qualified graduates to fill creative design and technical development roles.
Here at the University of Chester we have a wide range of resources to allow you to work with leading-edge development environments, and to build your skills in the design and creation of applications for current platforms. During our Games Development course, you will have access to a range of fully licensed design and development software. You will also be able to test games on mobile devices and even distribute games online.
The programme covers a broad range of modules covering principles of games theory, 2D and 3D design, programming and development, together with the essential project and organisational skills which will enable you to hit the ground running once you graduate. You will learn how to plan and design, as well as cover the underlying concepts required to build our next generation of computer games. As an undergraduate, you will also be given the opportunity to specialise in a specific area of games development via one of our unique team working initiatives, which gives students across all levels the opportunity to work collaboratively on real industry-focused projects.
You will begin by learning the fundamentals in game design, technical requirements and standards to make use of leading-edge development tools in the areas of storyboarding and production techniques, programming models, artificial intelligence (AI), game theory, texture and object design, programming, designing immersive environments, multimedia and cinematography for games.
You will then be expected to develop your understanding across key areas of games development whilst enhancing your project management and employability skills through personal portfolio development and integrated work-experience during your second year. As you reach your final year you will have established a keen interest in one or more areas of games development towards a specialism, which you will be encouraged to develop further as part of your academic assessments. Throughout the programme, you will be exposed to numerous development environments and ultimately have the opportunity to focus on a specific platform as part of your final-year dissertation.
The modules given below are the latest example of the curriculum available on this degree programme. Please note that programme structures and individual modules are subject to change from time to time as part of the University’s commitment to curriculum enhancement.
The main themes provide the core of study throughout the three years.
Year 2 will extend your theoretical knowledge and develop your ability to apply it to real-world problems, continuing the core themes. You undertake a six-week period of work placement with an employer, where you will face the challenge of applying your skills in the real world.
Plus one of:
By the time you reach Year 3 you may have a particular career path in mind. You are ready, therefore, to choose which themes are most relevant to your future needs.
Plus three of (which must include at least one from CO6034 and CO6035):
Assessment employs a combination of assignments, project work and examinations, varying in balance from module to module. In line with the requirements of industry, all our modules have been designed from the ground up to incorporate assessment of key skills, as well as subject-related skills.
There is a thriving market for graduates in this area of computing. Recent developments in mobile gaming have resulted in a shortfall of graduates with suitable experience.
With the video game industry recently surpassing sales figures from the vast film industry, the iPhone® being overtaken by Android in the sales league, and the introduction of the Windows® Phone with built-in support for Xbox Live®, there is a burgeoning market for graduates who can apply their games development skills to the new generation of devices.
|UCAS points:||280 UCAS points from GCE A Levels or equivalent. Typical offer - BCC/BBC. GCSE Maths grade C or above is also required.|
BTEC Extended Diploma: DMM
BTEC Diploma: D*D*
|Irish/Scottish Highers:||B in 4 subjects|
|International Baccalaureate:||26 points|
|Access||Access to HE Diploma, to include 45 credits at level 3, 30 of which must be at Merit|
OCR National Extended Diploma: Merit 2
OCR Cambridge Technical Extended Diploma - DMM
OCR Cambridge Technical Diploma - D*D*
Please note that we accept a maximum of 20 points from GCE AS Levels and that Welsh Baccalaureate (core) and A level General Studies will be recognised in our offer. We will also consider a combination of A levels and BTECs/OCRs
Teaching groups were a perfect size and a variety of technologies were used in class to demonstrate the topics being taught."
Computer Science StudentArran Collier