Games Development

BSc (Hons) Single

In recent years, interactive gaming has become one of the most popular leisure activities, as well as a strategic learning tool. The games industry is booming, particularly due to the increasing popularity of interactive games across multiple platforms including consoles, mobile devices and social networking sites. These are all key growth areas in the computing industry, and there is a demand for qualified graduates to fill creative design and technical development roles.

Why study Games Development with us?

Here at the University of Chester we have a wide range of resources to allow you to work with leading-edge development environments, and to build your skills in the design and creation of applications for current platforms. During our Games Development course, you will have access to a range of fully licensed design and development software. You will also be able to test games on mobile devices and even distribute games online.

The programme covers a broad range of modules covering principles of games theory, 2D and 3D design, programming and development, together with the essential project and organisational skills which will enable you to hit the ground running once you graduate. You will learn how to plan and design, as well as cover the underlying concepts required to build our next generation of computer games. As an undergraduate, you will also be given the opportunity to specialise in a specific area of games development via one of our unique team working initiatives, which gives students across all levels the opportunity to work collaboratively on real industry-focused projects.

What will I learn?

You will begin by learning the fundamentals in game design, technical requirements and standards to make use of leading-edge development tools in the areas of storyboarding and production techniques, programming models, artificial intelligence (AI), game theory, texture and object design, programming, designing immersive environments, multimedia and cinematography for games.

You will then be expected to develop your understanding across key areas of games development whilst enhancing your project management and employability skills through personal portfolio development and integrated work-experience during your second year. As you reach your final year you will have established a keen interest in one or more areas of games development towards a specialism, which you will be encouraged to develop further as part of your academic assessments. Throughout the programme, you will be exposed to numerous development environments and ultimately have the opportunity to focus on a specific platform as part of your final-year dissertation.

The modules given below are the latest example of the curriculum available on this degree programme.  Please note that programme structures and individual modules are subject to change from time to time as part of the University’s commitment to curriculum enhancement.

Year 1 (Level 4)

The main themes provide the core of study throughout the three years.

  • CO4625 Fundamentals of Programming
  • CO4034 Introduction to Content Creation and Animation
  • CO4035 Introduction to Games Theory and Implementation
  • CO4010 Introduction to User Experience
  • CO4005 Information Analysis and Presentation
  • CO4036 Collaborative Games Development

Year 2 (Level 5)

Year 2 will extend your theoretical knowledge and develop your ability to apply it to real-world problems, continuing the core themes. You undertake a six-week period of work placement with an employer, where you will face the challenge of applying your skills in the real world.

  • CO5125 Further Programming for Games Development
  • CO5034 Characterisation and Artificial Intelligence for Interactive Environments
  • CO5035 Further Games Theory and Implementation
  • CO5016 Digital Entertainment Engineering
  • CO5011 Digital Audio

Plus one of:

  • CO5019 Experiential Learning
  • WB5101 Work Based learning for Academic Credit

Year 3 (Level 6)

By the time you reach Year 3 you may have a particular career path in mind. You are ready, therefore, to choose which themes are most relevant to your future needs.

  • CO6009 Dissertation (double module)
  • CO6015 Computer Games Programming

Plus three of (which must include at least one from CO6034 and CO6035):

  • CO6034 Further 3D Modelling Techniques
  • CO6035 Advanced Games Theory and Implementation
  • CO6025 Advanced Programming
  • CO6026 Intelligent Technologies
  • CO6001 Managing a Computer-based Environment
  • CO6014 Online Portfolio Development

Assessment employs a combination of assignments, project work and examinations, varying in balance from module to module. In line with the requirements of industry, all our modules have been designed from the ground up to incorporate assessment of key skills, as well as subject-related skills.

There is a thriving market for graduates in this area of computing. Recent developments in mobile gaming have resulted in a shortfall of graduates with suitable experience.

With the video game industry recently surpassing sales figures from the vast film industry, the iPhone® being overtaken by Android in the sales league, and the introduction of the Windows® Phone with built-in support for Xbox Live®, there is a burgeoning market for graduates who can apply their games development skills to the new generation of devices.

UCAS points: 280 UCAS points from GCE A Levels or equivalent. Typical offer - BCC/BBC. GCSE Maths grade C or above is also required.

BTEC Extended Diploma: DMM

BTEC Diploma: D*D*

Irish/Scottish Highers: B in 4 subjects
International Baccalaureate: 26 points
Access Access to HE Diploma, to include 45 credits at level 3, 30 of which must be at Merit

OCR National Extended Diploma: Merit 2

OCR Cambridge Technical Extended Diploma - DMM

OCR Cambridge Technical Diploma - D*D*

Extra Information:

Please note that we accept a maximum of 20 points from GCE AS Levels and that Welsh Baccalaureate (core) and A level General Studies will be recognised in our offer. We will also consider a combination of A levels and BTECs/OCRs

Contact us

For details about your course or your application please get in touch.

Arran Collier

Teaching groups were a perfect size and a variety of technologies were used in class to demonstrate the topics being taught."

Computer Science StudentArran Collier